Why Are They Fighting?
Michael Schippling -- August 15, 2009; Nov 9, 2009
A quirky history of Machine Art with a proposal for the future.
The Modern era was the age of the Machine, control was the word.
The Post-Modern era was the age of Information and irony was the rule.
Will the Post*Post era be the age of Artificial Life and Complexity?
Prolog
● Artists have always been early adopters of technology. Even when
they don't invent it they try to figure out what to do with it.
The activity of gathering plant and mineral materials
to make into painting media is no less difficult than
designing and building electronic circuits to control
kinetic sculptures. The fact that painting materials
are now available in tubes may actually detract from
the significance of that particular media.
● Machines in the arts have a long history.
Mechanical ducks and giant clockworks gave praise to God
long before practical uses for the steam engine were found.
Blacksmiths were both scientists and artists: The geeks of
their time.
Modern to Post
● The Modern era began with the Industrial Revolution and ended
with the detonation of the first Atom Bomb.
Man could control nature -- all we needed were a few little
adjustments. Faith became Science and Positivism ruled. The
Futurist worship of Trains Running on Time is the quintessential
Modernist movement. The Bomb blew all this away.
● Taking a cue from Tinguely's 1960 Homage to New York,
Post Modern Punk Aesthetic machines that destroy each other became popular.
Starting in the late 1970's, these Machine Performances
sent a mixed message on many levels. There is both an
attraction to, and a fear of, the power embodied in
the machines. Ironically, they are always remote
controlled by their human masters.
● There are many reasons for this stagnation of imagination:
practical, psychological, and sociological.
Flight-or-flight is the lowest level of evolution but it
titillates the masses nonetheless.
Just getting something to move is an achievement, bits are
probably still being welded onto the performer on the day of
the show. If you can't make a real contribution you can
always just destroy more that anyone else has before. And
audiences respond to anything that moves so why bother to
make it more complex.
A Different Thread Falters
● Cybernetic processes were incorporated into artistic production
almost as they were being developed in the scientific community.
In 1943 the field of Cybernetics was founded by a
neurophysiologist, a mathematician, and an engineer.
From 1950 to 1970 collaborations between artists, engineers,
and scientists -- with willing corporate support -- produced
some major artistic and musical developments. Unfortunately
the ROI for the sponsors was not in line with expectations.
● Circa 1970 a sea-change occurred in both the arts and sciences
of Artificial Intelligence.
Artificial Intelligence research shifted from cybernetic
bottom-up to symbolic top-down approaches. At the same
time Art and Technology was distracted by the synthesis
and control of traditional media. It became Media Art
and MTV. However, this Illusion of Control over audio-visual product did not lead to any significant change of
aesthetic perspective.
My P-Squared Agenda
● Now that the Cold War is over and irony is indistinguishable from
contemporary reality, perhaps we can rediscover the art-machine's
cybernetic roots.
Post-Modern machines are slaves, stuck in the circus being
mistreated by their handlers. It's time for emancipation.
Let's move on with a program of giving our art-machines
their independence.
● Cognitive and creative Artificial Intelligences are beyond our
capabilities at this time, but lower
level behaviors are not that far-fetched.
Higher level function is difficult to create but simple social
activities, like flocking and dancing, are within our grasp.
If we can give up the Control Illusion, we can elicit
interesting behaviors from otherwise simple systems.
● We have the capability to create machines with lives of their own.
Can we afford to leave it to the military technologists?
The interesting thing about systems is not what they look like
but how they behave. This holds for both natural and artificial
-- human constructed -- systems. The really interesting behaviors
are neither random nor regular, but rather something in-between.
The Complex.
● Can we create not only a new medium but a new sensibility?